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	<title>The Loop :: Domani Studios</title>
	<atom:link href="http://loop.domanistudios.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://loop.domanistudios.com</link>
	<description>A little sandbox for all things Domani</description>
	<pubDate>Thu, 13 Aug 2009 22:20:26 +0000</pubDate>
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		<title>Shooting the Moon</title>
		<link>http://loop.domanistudios.com/archive/shooting-the-moon/</link>
		<comments>http://loop.domanistudios.com/archive/shooting-the-moon/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 01:52:03 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Double Wide]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=745</guid>
		<description><![CDATA[DS was approached by The Martin Agency to help celebrate the 40th anniversary of the historic Apollo 11 mission to the Moon. They challenged us to figure out a way to truly recreate the mission online. After a few months of strategic thinking, 3D modeling, coding, testing, and a handfull of all-nighters WeChooseTheMoon.org was born, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;">DS was approached by The Martin Agency to </span></span></span></span><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;">help celebrate </span></span></span></span><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;">the 40th </span></span></span></span><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;">anniversary of the historic Apollo 11 mission to the Moon. They challenged us to figure out a way to truly recreate the mission online. </span></span></span></span><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;">After a few months of strategic thinking, 3D modeling, coding, testing, and a handfull of all-nighters <a title="We Choose the Moon" href="http://wechoosethemoon.org/" target="_blank">WeChooseTheMoon.org</a> was born, and after 40 years the Apollo 11 launched again.</span></span></span></span></p>
<p><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;"><span id="more-745"></span></span></span></span></span></p>
<p><span style="font-size: x-small;"><span style="font-family: verdana,sans-serif;"><span style="font-size: x-small;"><span style="border-collapse: separate; font-size: 11px;">The site went live on July 16, 2009 at 8:02 a.m. with the rocket taking off at 9:32 a.m. – exactly 40 years to the minute after the historic launch. For 4 days the site relived Apollo 11’s lunar mission, minute by minute, in real time - leveraging almost 110 hours of Apollo 11 audio transmissions, full screen 3D animations, and live <a href="http://twitter.com/AP11_SPACECRAFT" target="_blank">twitter feeds</a> in the voice of the astronauts.</span></span></span></span></p>
<p>The core challenge on this project involved creating a truly “real time” event that leveraged massive audio and video files for a mass audience… Pretty scary really. When the streaming audio countdown sounded off: “3…2…1… we have liftoff!!!!” the site needed to respond perfectly. Hundreds of thousands of eyes were watching worldwide – many of them space and technology fanatics with a close eye to detail, so there was zero room for anything but a perfect delivery – after all, 40 years ago the rocket launched perfectly, why wouldn’t it on the anniversary.</p>
<p>Happily the site launched smoothly just as the Apollo 11 rocket had 40 years earlier.</p>
<p><strong>Highlights:<br />
</strong>• Over 3 million unique site visits during the first 3 weeks<br />
• Configured Support for 1 Million Concurrent Audio Streams<br />
• Site featured on almost every major news network including CNN’s giant video “News Wall” multiple times through out the 4 day mission.<br />
• The site aggregated 400 photographs and 44 archival videos from NASA and the JFK Library for the first time in one location.<br />
• Over 700 transmission excerpts broadcast out on Twitter exactly 40 years after they were said<br />
• DS developed a widget which also tracked the mission that users could load on desktops or embed in personal blogs.<br />
• A spectrum analyzer dynamically parsed the live-audio wave form providing another compelling visual to capture the user&#8217;s attention.<br />
• Once the live mission ended the site transitioned to a archived experience where users can move freely between the separate stages</p>
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		<item>
		<title>Bling! Our Webby Arrives.</title>
		<link>http://loop.domanistudios.com/archive/bling-our-webby-arrives/</link>
		<comments>http://loop.domanistudios.com/archive/bling-our-webby-arrives/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 01:25:46 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<category><![CDATA[awards]]></category>

		<category><![CDATA[DS Project]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=737</guid>
		<description><![CDATA[
I was a little skeptical opening this mysterious package today&#8230; glad i did. The latest member to the growing shelf of awards, a Webby for our work on Allstate Garage. Congrats to the crew who rocked it!
]]></description>
			<content:encoded><![CDATA[<div>
<p>I was a little skeptical opening this mysterious package today&#8230; glad i did. The latest member to the growing shelf of awards, a Webby for our work on Allstate Garage. Congrats to the crew who rocked it!</p></div>
]]></content:encoded>
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		<item>
		<title>The Favicon Manifesto</title>
		<link>http://loop.domanistudios.com/archive/the-favicon-manifesto/</link>
		<comments>http://loop.domanistudios.com/archive/the-favicon-manifesto/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 22:20:09 +0000</pubDate>
		<dc:creator>rtilton</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=772</guid>
		<description><![CDATA[Favicons which were first introduced during the launch of Internet Explorer 5 (1999), bridge two worlds, the new and the old. In the past decade they have not evolved, but somehow are deemed to be a necessary component of website design.
To determine if this dinosaur should be extinct or brought back to life through cryogenic [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">Favicons which were first introduced during the launch of Internet Explorer 5 (1999), bridge two worlds, the new and the old.<span> </span>In the past decade they have not evolved, but somehow are deemed to be a <span id="more-772"></span>necessary component of website design.</span></p>
<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">To determine if this dinosaur should be extinct or brought back to life through cryogenic freezing and rehabilitation, we must truly understand consumer perceptions.</span></p>
<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">This little image that appears to the left of a URL address on most web browsers is measured to be 16 pixels by 16 pixels.<span> </span>If you don’t speak nerd, this means it is very small.<span> </span>So small, that getting a significant amount of detail within it is very difficult.<span> </span>This being said, why would anyone care or even notice this tiny spec?</span></p>
<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">Well…oddly enough, consumers receive a sense of authenticity by seeing a Favicon.<span> </span>Favicons have become standard protocol among all websites and have been pushed to their limits.<span> </span>Graphic designers often take particular care in creating a unique Favicon that exemplifies a client’s brand image and is differentiated from industry competitors.<span> </span></span></p>
<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">Favicons have become their own art and could be perceived as the pinnacle trend setter in pixilated design.<span> </span>Brands like DHL have also played with the idea of motion in these little buggers by creating a GIF that animates their logo.<span> </span>But where and how can this ever evolve?</span></p>
<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">Under the current circumstances, web browsers are inhibiting the Favicon evolution.<span> </span>But what if this value generating image could be better, faster, stronger…?<span> </span>I would like to propose web browsers of all kinds to incorporate a new way to read these images.<span> </span>Augmented reality, live video, Flash, and other languages could be integrated.<span> </span>Favicons could become more than meets the eye.<span> </span>They could magnify, alter the website, and perhaps give the user more relevant information.</span></p>
<p style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #595959;">Next time you are browsing the internet and see a square that has potential to be more than square, join me in declaring the revolution.</span></p>
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		<item>
		<title>Screen Design</title>
		<link>http://loop.domanistudios.com/archive/screen-design/</link>
		<comments>http://loop.domanistudios.com/archive/screen-design/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:20:45 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[film]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[graphics]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[motion]]></category>

		<category><![CDATA[star trek]]></category>

		<category><![CDATA[terminator]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=716</guid>
		<description><![CDATA[While the line continues to blur between film/video and interfaces (especially with AR on mobile devices and computers), it is important to pay attention to some of the more innovative work being done by designers. There is a phenomenal post up on Motionographer that digs into the work Imaginary Forces did for &#8220;Machine Vision&#8221; design [...]]]></description>
			<content:encoded><![CDATA[<p>While the line continues to blur between film/video and interfaces (especially with AR on mobile devices and computers), it is important to pay attention to some of the more innovative work being done by designers. There is a phenomenal <a href="http://motionographer.com/features/imaginary-forces-creates-machine-vision-for-terminator-salvation/" target="_blank">post up on Motionographer</a> that digs into the work <a href="http://www.imaginaryforces.com/featured/5/539" target="_blank"><em>Imaginary Forces</em></a> did for &#8220;Machine Vision&#8221; design for <strong>Terminator Salvation</strong>. Also mentioned is <em>MK12</em>&#8217;s work for <strong>Quantum of Solace</strong>.</p>
<p>To see the line blurred in real time check out what <a href="http://www.ooo-ii.com/2009/04/02/star-trek-360-environment/" target="_blank"><em>oooii</em> has done for the new <strong>Star Trek</strong> film</a> using AIR and Flash.</p>
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		<item>
		<title>30 Min. iPhone App</title>
		<link>http://loop.domanistudios.com/archive/30-min-iphone-app/</link>
		<comments>http://loop.domanistudios.com/archive/30-min-iphone-app/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 19:20:37 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Double Wide]]></category>

		<category><![CDATA[30 minutes]]></category>

		<category><![CDATA[application]]></category>

		<category><![CDATA[experiments]]></category>

		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=706</guid>
		<description><![CDATA[A few weeks back a couple of industrious peeps in the NY office set out to see how far they could stretch a 30 minute window towards the production of an iPhone application. A simple concept was formulated and a design and development team started cranking away - once the 30 minute mark had been [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks back a couple of industrious peeps in the NY office set out to see how far they could stretch a 30 minute window towards the production of an iPhone application. A simple concept was formulated and a design and development team started cranking away - once the 30 minute mark had been reached an application was born - all be it a very simple one:</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318429624&amp;mt=8" target="_blank"><strong>&#8220;Humor Me&#8221;</strong></a><br />
When your buds&#8217; jokes fall flat, punctuate the misfire with one of three classic that-ain&#8217;t-funny sound effects: rimshot, crickets, and wah-wah-wah. This new three button app makes it easy to:</p>
<p>- mock your friends (and enemies)<br />
- kill the awkward silence<br />
- make your jokes seem even more excellent</p>
<p>The application was just approved by Apple: <strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318429624&amp;mt=8" target="_blank">&gt; Grab it Here</a></strong></p>
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		<item>
		<title>Sync your files automatically to all your computers and the web.</title>
		<link>http://loop.domanistudios.com/archive/sync-your-files-automatically-to-all-your-computers-and-the-web/</link>
		<comments>http://loop.domanistudios.com/archive/sync-your-files-automatically-to-all-your-computers-and-the-web/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 19:02:28 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<category><![CDATA[applications]]></category>

		<category><![CDATA[external storage]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=554</guid>
		<description><![CDATA[This is one of the most useful apps that&#8217;s ever graced a computer screen.
http://www.getdropbox.com
Here&#8217;s how it works:
1) Drag and drop to move files around, just like you normally would
2) Any files or folders inside Dropbox will get synchronized to Dropbox&#8217;s servers and any other computer linked to your account
3) Green checkmarks will appear on top [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the most useful apps that&#8217;s ever graced a computer screen.</p>
<p><a class="alignleft" title="get drop box" href="http://www.getdropbox.com" target="_blank">http://www.getdropbox.com</a><br />
Here&#8217;s how it works:</p>
<p>1) Drag and drop to move files around, just like you normally would<br />
2) Any files or folders inside Dropbox will get synchronized to Dropbox&#8217;s servers and any other computer linked to your account<br />
3) Green checkmarks will appear on top of your files to let you know that they&#8217;re synced and up to date.</p>
<p>Need to share some files with non-Dropbox users? Just drop files into your Public folder. Any files in here will be given a link that you can send to others in emails, IMs, blogs, etc. without requiring people to sign up for Dropbox.</p>
<p>Works with PC, OSX, and Linux</p>
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		<item>
		<title>Benjamin Button vfx</title>
		<link>http://loop.domanistudios.com/archive/benjamin-button-vfx/</link>
		<comments>http://loop.domanistudios.com/archive/benjamin-button-vfx/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 19:01:28 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<category><![CDATA[movies]]></category>

		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=587</guid>
		<description><![CDATA[
When I saw benjamin button in theaters I couldn&#8217;t help but be blow away.  Working in a similar industry and knowing the time it would take to create the effects only made me more impressed that it was so believable.
You can watch the process of how it was done here.
]]></description>
			<content:encoded><![CDATA[<div>
<p>When I saw benjamin button in theaters I couldn&#8217;t help but be blow away.  Working in a similar industry and knowing the time it would take to create the effects only made me more impressed that it was so believable.</p>
<p>You can watch the process of how it was done <a title="Benny" href="http://www.digitaldomain.com/benjamin_button_behind_the_scenes/" target="_blank">here</a>.</div>
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		<item>
		<title>Sculptural Type</title>
		<link>http://loop.domanistudios.com/archive/sculptural-type/</link>
		<comments>http://loop.domanistudios.com/archive/sculptural-type/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 19:00:20 +0000</pubDate>
		<dc:creator>Paris</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=640</guid>
		<description><![CDATA[I&#8217;m a huge fan of taking things out of their normal context and functionality, and redefining their meaning and potential. While looking through Computerlove this morning I came across such a redefined thing called Univers Revolved.  Created by Ji Lee, this font is bilaterally symmetrical, allowing it to be read in both directions, and can be [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a huge fan of taking things out of their normal context and functionality, and redefining their meaning and potential. While looking through <a href="http://cpluv.com/">Computerlove</a> this morning I came across such a redefined thing called <a href="http://www.universrevolved.com/">Univers Revolved</a>.  Created by <a href="http://pleaseenjoy.com/bio.php">Ji Lee</a>, this font is bilaterally symmetrical, allowing it to be read in both directions, and can be used to convey messages, create typographic sculptural landscapes, and kaleidoscopic compositions.  A really neat idea, I love how Lee allows type to be enjoyed as shapes, rather than just focusing on the meaning they carry.</p>
<p><a href="http://fabrikproject.com.mx/blog/?p=5101">Here&#8217;s</a> another great article about the font I found on <a href="http://fabrikproject.com.mx/blog/">Fabrik</a>.</p>
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		<item>
		<title>DS Embraces the Apocalypse for Terminator Salvation</title>
		<link>http://loop.domanistudios.com/archive/ds-embraces-the-apocalypse-for-terminator-salvation/</link>
		<comments>http://loop.domanistudios.com/archive/ds-embraces-the-apocalypse-for-terminator-salvation/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 00:54:01 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Double Wide]]></category>

		<category><![CDATA[DS Project]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Google Maps]]></category>

		<category><![CDATA[terminator]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=719</guid>
		<description><![CDATA[Our friends at Campfire approached us to execute specific digital aspects of their campaign for the summer blockbuster movie Terminator Salvation. Two web sites and an alternate reality game (ARG) later, we felt like we had returned from the apocalypse - we are just starting to trust technology again. Damn you McG&#8230; Here is a quick rundown:
The [...]]]></description>
			<content:encoded><![CDATA[<p>Our friends at Campfire approached us to execute specific digital aspects of their campaign for the summer blockbuster movie Terminator Salvation. Two web sites and an alternate reality game (ARG) later, we felt like we had returned from the apocalypse - we are just starting to trust technology again. Damn you McG&#8230; <span id="more-719"></span>Here is a quick rundown:</p>
<p><strong>The Sites.</strong></p>
<p><a title="http://skynetresearch.com/" href="http://skynetresearch.com/" target="_blank">Skynetresearch.com</a> is the simple-looking corporate website for the most evil arm of Cyberdine Systems. Filled with 3D product animations, strange voice-overs, hidden password-protected pages and outreach programs for robot enthusiasts and filmmakers, the site enticed users to step into the storyline and &#8220;live&#8221; the film.</p>
<p>Soon, a new site appeared, <a title="resistorbeterminated" href="http://resistorbeterminated.com/" target="_blank">resistorbeterminated.com</a> (ROBT), home to a  faction of resistance members (online users) trying to find out what Skynet Research is really about. Initially a simple unskinned blog site, over the course of a few weeks it grew to a fully realized &#8220;home base&#8221; for resistance information, video blogs and posts, a forum for discussion and a Tactical Simulator: an online strategy-based game designed to help the resistance find weaknesses and plan successful attacks on Skynet.<br />
<strong><br />
The Game</strong></p>
<p>The Tactical Simulator is an online strategy-based multiplayer game where players choose to play as Skynet or The Resistance and develop local military units to expand territory and attack enemies. The interface comes complete with different themes for each side and a Google Maps satellite view with custom layers for sector information and indicators of battle damage, which helped keep the game alive in the real world. Using the game&#8217;s forums, players organized squadrons, bringing a sense of community among players, who inundated the Internet through their own sites, forums and Twiter accounts.</p>
<div><span></p>
<div id="attachment_727" class="wp-caption alignnone" style="width: 683px"><img class="size-full wp-image-727" title="robt2" src="http://loop.domanistudios.com/wp-content/uploads/2009/08/robt2.jpg" alt="Resist or Be Terminated" width="673" height="468" /><p class="wp-caption-text">Resist or Be Terminated</p></div>
<p></span></div>
<div><span></p>
<div id="attachment_729" class="wp-caption alignnone" style="width: 683px"><img class="size-full wp-image-729" title="sky2" src="http://loop.domanistudios.com/wp-content/uploads/2009/08/sky2.jpg" alt="Skynet Site" width="673" height="468" /><p class="wp-caption-text">Skynet Site</p></div>
<p></span></div>
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		<item>
		<title>No Controller Required</title>
		<link>http://loop.domanistudios.com/archive/no-controller-required/</link>
		<comments>http://loop.domanistudios.com/archive/no-controller-required/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 13:12:16 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
		
		<category><![CDATA[Standard Post]]></category>

		<category><![CDATA[console]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[face]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[microsoft]]></category>

		<category><![CDATA[motion capture]]></category>

		<category><![CDATA[nintendo]]></category>

		<category><![CDATA[recognition]]></category>

		<category><![CDATA[voice]]></category>

		<guid isPermaLink="false">http://loop.domanistudios.com/?p=697</guid>
		<description><![CDATA[Microsoft is attempting to leapfrog Nintendo in the console market. Nintendo changed the game when it introduced the Wii by incorporating controllers that respond to body movement. Now Microsoft is nixing the controller altogether. Throw in facial and voice recognition and things get interesting (read creepy).
Im not sure how this will play out but the [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft is <a href="http://www.youtube.com/watch?v=g_txF7iETX0&amp;feature=player_embedded" target="_blank">attempting to leapfrog Nintendo</a> in the console market. Nintendo changed the game when it introduced the Wii by incorporating controllers that respond to body movement. Now Microsoft is nixing the controller altogether. Throw in facial and voice recognition and things get interesting (read creepy).</p>
<p>Im not sure how this will play out but the idea of having less obstacles and devices to interface with seems to be a recurring theme. Designers have a lot to think about when these devices begin rolling out. For too long we have relied on the crutch of a keyboard, mouse, number pad and so on. Should be a very interesting year. At the very least Im sure we will see plenty of living room disasters on YouTube and that alone makes it worth it.</p>
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